General information

Academic year: 2023/2024

Level: Master

Type: Official Master's Degree

ECTS Credits: 60

Programme orientation Research

Length of programme (full time): 1 YEAR

Mode of delivery: Face-to-face

Level of qualification: Máster (MECES level 3 - EQF level 7)

Model of study: Full-time (42-60 ECTS per school year)

Work-based learning (Practicum): Yes

Language(s) of instruction Spanish

More info: programme website

Programme coordinator


Main focus

– Acquire the knowledge necessary to provide foundations or the opportunity to be original in the development or application of ideas, often in a research context. – Apply the acquired knowledge and solve problems in new or lesser-known environments within wider (or multidisciplinary) contexts related to their area of study. – Integrate knowledge and handle the complexity of making judgements based on incomplete or limited information, and include reflections on social and ethical responsibilities in relation to the application of the acquired knowledge and judgements. – Clearly and unambiguously communicate their findings, as well as the knowledge and reasoning behind them, to specialised and non-specialised audiences.- Acquire learning skills that enable them to continue studying largely in a self-directed or independent way.


Students that have completed the second cycle have the following competencies: – Have demonstrated knowledge and understanding that is founded upon a basis or opportunity for originality in developing and/or applying ideas, often within a research context. – Can apply their acquired knowledge and understanding, and problem solving abilities in new or unfamiliar environments within broader (or multidisciplinary) contexts related to their field of study. – Have the ability to integrate knowledge and handle complexity, and formulate judgments with incomplete or limited information, but that include reflecting on social and ethical responsibilities linked to the application of their knowledge and judgments. – Can communicate their conclusions, and the knowledge and rationale underpinning these, to specialist and non-specialist audiences clearly and unambiguously. – Have the learning skills to allow them to continue to study in a manner that may be largely self-directed or autonomous.

Programme qualification

Name of title awarded in original language

Máster Universitario en Desarrollo de Software por la Universidad de Granada

Qualification requirements

60 minimum credits

Programme courses

Course NameYearPeriod
3D Modelling 1st Year Yearly
Analysis and Assessment of Interactive Systems 1st Year Yearly
Animation, Realism and Simulation 1st Year Yearly
Conversational and Multimodal Interfaces and Virtual Assistants 1st Year Yearly
Data Structure and Geometric Algorithms of Graphic Systems 1st Year Yearly
Design and Prototyping Techniques 1st Year Yearly
Design of Secure Software Systems 1st Year Yearly
Digital Transformation and Digital Twins for Industry 4.0 1st Year Yearly
Expressive and Artistic Visualisation 1st Year Yearly
Fundamentals of Computer Graphics and Visualisation 1st Year Yearly
Fundamentals of Game Design and Experience 1st Year Yearly
General-Purpose Computing on Graphics Processing Units 1st Year Yearly
Internet of Things Engineering 1st Year Yearly
Master's Dissertation 1st Year Yearly
Pipeline Programming on GPU for Desktop, Web and Mobile Applications 1st Year Yearly
Predictive Analytics and Machine Learning in Software Development 1st Year Yearly
Representation and Processing of Information and the Semantic Web 1st Year Yearly
Research and Innovation Methodology 1st Year Yearly
Scientific Visualisation and Data Visualisation 1st Year Yearly
Service Engineering 1st Year Yearly
Smart Environment Engineering 1st Year Yearly
Software Development 1st Year Yearly
Software Development for Embedded Systems and Internet of Things Devices 1st Year Yearly
Speech and Natural Language Technologies 1st Year Yearly
Storage Systems 1st Year Yearly
Video Games for Society 1st Year Yearly
Virtual Environments: Virtual, Augmented and Mixed Reality 1st Year Yearly


Specialisation name

Visualisation, Immersive Environments and Videogames – Multimodal Interfaces and Interactive User Experiences Design and Development – Internet of Things Engineering and Digital Transformation

Admission information

Access to Master’s Degree programmes is granted to holders of:
A.1. A Spanish official university degree.
A.2. A degree issued by a Higher Education institution from another European Higher Education Area Member State which allows access to Master Degree’s programmes in that State.
A.3. A degree from a non-EHEA education system, upon verification by the Spanish University that the aforementioned degree accredits an equivalent education level to that of a Spanish university degree and allows access to postgraduate programmes in the issuing country.
A.4. A Spanish Bachelor in Advanced Artistic Education.
A.5. Official Spanish university degrees of Diplomado, Arquitecto Técnico, Ingeniero Técnico, Licenciado, Arquitecto, Ingeniero, Graduado or Máster Universitario.

General regulations

Grading scale
In the Spanish university system, modules/courses are graded on a scale of 0 to 10 points with the following qualitative equivalence:
0-4,9: «suspenso»; 5-6,9: «aprobado»; 7-8,9: «notable»; 9-10: «sobresaliente». A special mention, «Matrícula de Honor» may be granted to up to 5% of the students in a group provided they have got a «sobresaliente». To pass a module/course is necessary to get at least 5 points.
In cases of recognition of ECTS, professional experience, cultural or sports activities, or student representation no grading will be recorded but, where appropriate, the word «Apto».


UGR Examination Regulations


More info on academic regulations at:

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